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Advanced Game Design with HTML5 and JavaScript
book

Advanced Game Design with HTML5 and JavaScript

by Rex van der Spuy
May 2015
Intermediate to advanced content levelIntermediate to advanced
552 pages
14h 38m
English
Apress
Content preview from Advanced Game Design with HTML5 and JavaScript
© Rex van der Spuy 2015
Rex van der SpuyAdvanced Game Design with HTML5 and JavaScript10.1007/978-1-4302-5801-8_12

Vectors for Movement and Collision Detection

Rex van der Spuy
(1)
Ontario, Canada
 
You may not know it, but there’s an unseen world of invisible forces at work in your games, called vectors. They’re what make your objects move and detect collisions, and they help you create simulations of real-world physical objects. Vectors are like the atoms and molecules of the game universe—everything depends on them, but they’re very hard to see with the naked eye.
In this appendix, we’re going to peel away the veil of this mysterious realm to examine these smallest but most important components of the video game universe. With the help of a bit ...
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Publisher Resources

ISBN: 9781430258018Supplemental Content