© Rex van der Spuy 2015
Rex van der SpuyAdvanced Game Design with HTML5 and JavaScript10.1007/978-1-4302-5801-8_8

8. Juice It Up

Rex van der Spuy
(1)
Ontario, Canada
 
With all the tools we’ve built in the book so far, you can actually start making real games. But what’s missing so far is what game developers call juice: flashy effects and animation that make the game world feel alive. This chapter is all about three important ways to add juice to your games:
  • Keyframe animation: Make your game characters play a sequence of prerendered animation frames, like a film strip.
  • Particle effects: Create explosion or stream effects using lots of tiny particles.
  • Tiling sprites: These are a quick and easy way to add an infinite scrolling background, especially ...

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