With all the tools we’ve built in the book so far, you can actually start making real games. But what’s missing so far is what game developers call
juice: flashy effects and animation that make the game world feel alive. This chapter is all about three important ways to add juice to your games:
Keyframe animation: Make your game characters play a sequence of prerendered animation frames, like a film strip.
Particle effects: Create explosion or stream effects using lots of tiny particles.
Tiling sprites: These are a quick and easy way to add an infinite scrolling background, especially ...