Book description
Whether you’re new to After Effects and want to get up to speed quickly, or already a user who needs to become familiar with the new features, After Effects Apprentice was created for you. With 11 core lessons plus a final project that pulls it all together, you’ll learn how to tap this program’s vast potential – whether you create motion graphics for network television, corporate communications, or your own projects.
Fully updated to cover the major new features introduced in After Effects CS6, CS5.5, and CS5, this edition of the book presents a professional perspective on the most important features a motion graphics artist needs to master in order to use After Effects effectively. You’ll learn to creatively combine layers, animate eye-catching titles, manipulate 3D space, track or rotoscope existing footage to add new elements, color key and stabilize a shot to place it in a new environment, and use effects to generate excitement or enhance the realism of a scene. Easy to follow, step-by-step instructions guide you through the features, with explanations of the "why" instead of just the "how" behind each technique. You’ll learn more than just the tools; you’ll learn skills that you can immediately put to work expressing your own ideas in your productions.
Topics include how to:
- Animate, edit, layer, and composite video and still images.
- Manipulate keyframes and the way they interpolate to create more refined animations.
- Use masks, mattes, stencils and blending modes to add sophistication to your imagery.
- Create and animate text and shape layers
- Place your layers in 3D space.
- Use tracking and keying to create special effects, such as replacing screen displays.
DVD contains: All exercise source material and project files for After Effects CS6, CS5.5, and CS5, plus 90 minutes of video tutorials.
Table of contents
- Front Cover
- Title Page
- Copyright
- Contents
- Introduction
- Getting Started
- Pre-Roll
-
Lesson 1 – Basic Animation
-
Building your first animation while you learn a typical After Effects workflow.
- creating folders in the Project panel
- creating a new composition
- importing media
- interpreting alpha channels
- adding layers to the Comp panel
- changing the Background Color
- scrubbing parameter values
- interactively transforming layers
- animating Position; RAM Preview
- navigating between keyframes
- adding a background layer
- dragging footage to the Timeline panel
- editing a keyframe’s Bezier handles
- editing spatial keyframes; motion paths
- animating Opacity, Scale, and Rotation
- arranging and replacing layers
- adding solid layers
- applying, copying, and pasting effects
- rendering
- RAM Preview options; the Work Area
- caches and memory
- importing layered Photoshop and Illustrator files
-
Building your first animation while you learn a typical After Effects workflow.
-
Lesson 2 – Advanced Animation
-
Manipulating keyframes to create more refined animations.
- keyframe basics
- Anchor Point overview
- Anchor Point tool
- motion control moves
- the Graph Editor
- speed versus value graphs
- panning and zooming time
- editing graph curves
- easing animations
- editing multiple keyframes
- Graph Editor Sets
- Separate Dimensions
- Motion Sketch
- smoothing keyframes
- Auto-Orient
- Motion Blur
- Roving keyframes
- Time-Reverse Keyframes
- Hold keyframes
- time display and timecode
-
Manipulating keyframes to create more refined animations.
-
Lesson 3 – Layer Control
-
Learning how to trim layers and enhance them using blending modes and effects.
- layers and stacking order
- moving layers in time
- trimming layers
- trimming in the Layer and Footage panels
- slip editing
- Sequence Layers keyframe assistant
- looping footage
- image sequences
- changing the frame rate; Time Stretch
- blending modes
- effects and solids
- effect motion path
- Effects & Presets panel
- searching for effects
- animation presets
- Behavior presets
- Layer Styles
- adjustment layers
- filmic glow trick
- Brainstorm; the Cartoon effect
- non-square pixels
-
Learning how to trim layers and enhance them using blending modes and effects.
-
Lesson 4 – Creating Transparency
-
Using masks, mattes, and stencils to cut out portions of a layer.
- masking tools; creating mask shapes
- Rounded Rectangle tool
- Free Transform Points
- masking in the Layer panel; Ellipse tool
- Mask Feather
- animating a mask path
- creating a vignette; Mask Expansion
- masking with the Pen tool (Bezier masks)
- applying an effect to a masked area
- controlling mask path interpolation
- using effects with the mask path
- Mask Modes and multiple masks
- Mask Opacity
- creating and editing RotoBezier masks
- Audio Spectrum effect
- variable mask feathering (new in CS6)
- Alpha Track Matte
- nesting a track matte composite
- Luma Track Matte
- animating matte layers
- Stencil Luma and Stencil Alpha
- effects with track mattes and stencils
-
Using masks, mattes, and stencils to cut out portions of a layer.
-
Lesson 5 – Type and Music
-
Animating text and working with music are essential to motion graphics design.
- creating basic text
- creating text animators; Range Selectors
- animating text Position, Rotation, and Opacity
- randomizing the order of characters
- creating cascading text
- working with selection Shapes
- setting the text Anchor Point
- animating by words
- title safe areas
- animating text Blur and Tracking
- text on a path
- Per-character 3D
- separating fields
- adding the Wiggly Selector
- rendering with an alpha channel
- field rendering
- adding audio to a comp
- spotting audio; using layer and comp markers
- mixing and enhancing audio
- using text animation presets
- saving text animations as presets
- editing Photoshop Text layers
-
Animating text and working with music are essential to motion graphics design.
-
Lesson 6 – Parenting and Nesting
-
Grouping layers to make them easier to coordinate.
- parenting, nesting, and expressions defined
- assigning a parent
- parenting, opacity, and effects
- parenting with null objects
- nesting to group layers; using guides
- editing precomps
- navigating composition hierarchies
- nesting a common source
- sizing precomps
- ETLAT (edit this, look at that)
- precomposing a group of layers
- precomposing a single layer
- render order explained
- splitting work between comps
- precompose options compared
- using precomposing to reorder
- continuous rasterization
- collapsing transformations
- compound effects
-
Grouping layers to make them easier to coordinate.
-
Lesson 7 – Expressions and Time Games
-
Using expressions and playing with time.
- using the pick whip to create expressions
- altering expressions
- stabilizing shadows
- matching value ranges (the linear expression)
- looping keyframes
- expression tips
- the wiggle expression
- expression controllers
- keyframing the wiggle expression
- creating a master controller with a null object
- converting sound to keyframes
- frame blending
- Pixel Motion
- stop motion tricks
- preserve frame rate
- creating freeze frames
- time remapping
- resources for learning more about expressions
-
Using expressions and playing with time.
-
Lesson 8 – 3D Space
-
Adding a new dimension to your animations.
- enabling layers for 3D
- moving and rotating layers in 3D space
- multiplaning effects
- 3D motion paths
- multiple views
- adding a camera; camera settings
- using the camera tools; 3D views
- moving and animating cameras
- building a camera rig
- layer and camera auto-orientation
- camera depth of field blur
- 3D lights
- casting shadows
- Light Falloff; Material Options
- Ray-traced 3D Renderer (new in CS6)
- extrusion and beveling
- bending footage layers
- transparency; index of refraction
- reflections
- environment layers
- ray-tracer image quality
- Fast Previews
-
Adding a new dimension to your animations.
-
Lesson 9 – Track and Key
-
Tackling several essential skills for creating special effects.
- tracking overview
- Warp Stabilizer (new in CS5.5)
- point-based tracking and stabilization
- creating track points
- applying stabilization
- fixing bad tracks
- 2D motion tracking
- applying a motion track
- tracking interlaced footage
- Radio Waves effect
- applying tracks to effect points
- planar tracking with mocha AE
- pasting the mocha track into After Effects
- Bezier Warp effect
- 3D Camera Tracker (new in CS6)
- defining the plane; moving the target
- creating a track null; parenting
- adding 3D text and a shadow catcher
- stabilizing position, rotation, and scale
- keying using the Keylight effect
- creating garbage mattes
- Rolling Shutter Repair (new in CS6)
-
Tackling several essential skills for creating special effects.
-
Lesson 10 – Paint, Roto, and Puppet
-
Exploring Paint, Roto Brush, and the Puppet tools.
- basic painting
- erasing strokes
- Paint Channels
- Paint blending modes
- brush duration bar
- animating strokes
- revealing a layer
- creating organic textures
- tablet settings
- cloning
- transforming strokes
- basic Roto Brush
- Roto Brush workflow; the base frame
- propagating strokes
- corrective strokes
- refining the matte
- Puppet Pin tool
- animating Puppet pins
- Puppet Overlap tool
- recording puppet animation
- Puppet Starch tool
- multiple shapes
-
Exploring Paint, Roto Brush, and the Puppet tools.
-
Lesson 11 –Shape Layers
-
Creating, animating, and extruding vector-based shapes.
- creating a shape layer
- Stroke and Fill settings, editing shapes
- multiple shapes
- Even-Odd Fill
- shape effects
- creating buttons
- Shape Repeater
- compound shapes; Merge Paths
- gradients
- shape pen paths
- Wiggle Transforms
- advanced strokes
- dashes and gaps
- animating a stroke
- create shapes from vector layers (new in CS6)
- extruding shape layers (new in CS6)
-
Creating, animating, and extruding vector-based shapes.
-
Lesson 12 – Final Project
-
Creating a show opening, from draft to completion.
- delivery specifications
- music considerations; creating the main comp
- spotting music
- mocking up the 3D world; Label colors
- 3D view layouts
- initial camera move; Separate Dimensions
- placing the 3D background
- 3D Camera Tracker
- time stretch; frame blending
- typesetting the title
- applying text animation presets
- timing animation to music
- using shapes to create a video frame
- creating a reusable element
- crafting an efficient composition hierarchy
- replacing placeholders; ETLAT
- filling out the background
- creating animated lines
- using expressions to animate to music
- enabling Motion Blur; rendering a proof
- delivering a broadcast package
- ideas for enhancing the final project
-
Creating a show opening, from draft to completion.
- Appendix – Rendering
- Back Matter
Product information
- Title: After Effects Apprentice,, 3rd Edition
- Author(s):
- Release date: September 2012
- Publisher(s): Focal Press
- ISBN: 9781136039935
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