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Agile Game Development: Build, Play, Repeat, 2nd Edition
book

Agile Game Development: Build, Play, Repeat, 2nd Edition

by Clinton Keith
July 2020
Intermediate to advanced
576 pages
13h 48m
English
Addison-Wesley Professional
Content preview from Agile Game Development: Build, Play, Repeat, 2nd Edition

Conclusion

The practices and experiences of Agile game development are real. Most studios have adopted some form of Agile-based methods over the past decade, but most have struggled to embrace the values and principles. As new platforms and business models continue to emerge, new practices, tools, and ways for creative people to make better games less expensively will evolve. This is what makes Agile so well suited for developing games. The goal is not to find the “perfect” methodology but to embrace change.

This is a very unique and challenging time for game developers. Games are mainstream, and we are continually discovering different platforms on which to release games and new markets for them. Even “serious games” for education, health care, ...

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Publisher Resources

ISBN: 9780136204831