Chapter 4
Sprints
In the previous chapter, we introduced Scrum practices and roles. In this chapter, we’ll go into more detail about Sprints, the iterative cycles of development. We’ll see how they are planned, how they are conducted on a day-to-day basis, and how the team and stakeholders review the progress at the end and reflect on how well they worked together. Finally, we’ll see how Sprints might fail to achieve their full goals and how the teams and stakeholders deal with that.
The Solutions in This Chapter
The solutions we are addressing through proper Sprints are ensuring that:
Developers are part of the planning cycle.
Developers are focusing on the goals of the game, and the studio leadership is focusing on removing any roadblocks ...
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