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Agile Game Development: Build, Play, Repeat, 2nd Edition
book

Agile Game Development: Build, Play, Repeat, 2nd Edition

by Clinton Keith
July 2020
Intermediate to advanced content levelIntermediate to advanced
576 pages
13h 48m
English
Addison-Wesley Professional
Content preview from Agile Game Development: Build, Play, Repeat, 2nd Edition

Chapter 5

Great Teams

I’ve worked on creating various products, from the F-22 fighters to games, for more than 20 years. The highlights of my career are clearly marked in my mind by the teams I was a part of. These teams were more consequential to enjoyment and productivity than the company or project we were working for at the time.

Working with the project team on the first Midtown Madness game was a highlight. The team was largely composed of developers who had never worked on a game before. Microsoft, our publisher, and the studio we worked at, Angel Studios, left us largely alone to develop the game. As a result, many of the smaller details of the game were left to us to discover. We were never far away from being canceled either…in some ...

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Publisher Resources

ISBN: 9780136204831