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Agile Game Development: Build, Play, Repeat, 2nd Edition
book

Agile Game Development: Build, Play, Repeat, 2nd Edition

by Clinton Keith
July 2020
Intermediate to advanced content levelIntermediate to advanced
576 pages
13h 48m
English
Addison-Wesley Professional
Content preview from Agile Game Development: Build, Play, Repeat, 2nd Edition

Chapter 8

User Stories

Communication is one of the biggest challenges for developing games, and one of the largest communication problems is language. Stakeholders often speak the language of business. To them, cost and consumer value influence how they see the world and communicate.

Developers speak a different language. Their language pivots around their specialty. Programmers speak the language of math, code, and algorithms. Designers speak the language of pacing and reward. Artists speak the language of polygon color, texture, and lighting. These languages are not exclusive of one another, but they present communication challenges when everyone on the team needs to understand the same vision of the game.

The solution is for developers to ...

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Publisher Resources

ISBN: 9780136204831