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Agile Game Development: Build, Play, Repeat, 2nd Edition
book

Agile Game Development: Build, Play, Repeat, 2nd Edition

by Clinton Keith
July 2020
Intermediate to advanced content levelIntermediate to advanced
576 pages
13h 48m
English
Addison-Wesley Professional
Content preview from Agile Game Development: Build, Play, Repeat, 2nd Edition

Chapter 20

Self-Organization and Leadership

“At Supercell we celebrate success with beer and failure with champagne.”

—Ilkka Paanenen, CEO (Lappalainen, 2015)

In 2004, my life was threatened by a publishing executive. Our parent company had acquired Sega, who would now control our studio, and a group of us who led High Moon were meeting some of their executives for dinner in San Diego. None of them spoke English, so they brought a translator. At one point during the meal, we were being reprimanded for being late on our first game by a very scary Sega executive and, in mid-yell he drew his finger across his neck. We immediately turned towards the translator for clarification of the gesture, hoping that it implied something more benign in Japan. ...

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Publisher Resources

ISBN: 9780136204831