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Agile Game Development: Build, Play, Repeat, 2nd Edition
book

Agile Game Development: Build, Play, Repeat, 2nd Edition

by Clinton Keith
July 2020
Intermediate to advanced
576 pages
13h 48m
English
Addison-Wesley Professional
Content preview from Agile Game Development: Build, Play, Repeat, 2nd Edition

Chapter 21

Scaling Agile Game Teams

Although the ideal Scrum team size is five to nine people, modern game development efforts typically require far more developers (see Chapter 1, “The Crisis Facing Game Development”). Sometimes these developers are distributed across multiple locations. Although Scrum is designed to be scalable, large teams need to add practices, realign roles, and take precautions in how they organize teams and foster communication so that the increasing challenge of getting large groups of humans to align can be overcome.

The Solutions in This Chapter

This chapter explores a framework of scaling that is unique to game development. The main areas of focus are

  • Product Backlog organization

  • Team formation

  • Product ownership ...

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Publisher Resources

ISBN: 9780136204831