July 2020
Intermediate to advanced
576 pages
13h 48m
English
Although the ideal Scrum team size is five to nine people, modern game development efforts typically require far more developers (see Chapter 1, “The Crisis Facing Game Development”). Sometimes these developers are distributed across multiple locations. Although Scrum is designed to be scalable, large teams need to add practices, realign roles, and take precautions in how they organize teams and foster communication so that the increasing challenge of getting large groups of humans to align can be overcome.
This chapter explores a framework of scaling that is unique to game development. The main areas of focus are
Product Backlog organization
Team formation
Product ownership ...