Foreword
The insight that game development and Agile approaches like Scrum were a near-perfect match was no surprise to Clinton Keith. As the CTO of his studio, he was a pioneer in the pairing of Agile and game development. Though some were skeptical, Clint saw the possibilities, and as a result, he not only created the first game developed using Scrum but also helped his teams put the fun back into game development.
And why shouldn’t game development be fun as well as profitable? It’s true that the game industry is well known for aggressive deadlines and that teams are working with ambiguous requirements in a very fluid marketplace, but that is exactly the kind of environment where Agile can help the most. Because Agile is iterative and incremental ...