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Agile Game Development: Build, Play, Repeat, 2nd Edition
book

Agile Game Development: Build, Play, Repeat, 2nd Edition

by Clinton Keith
July 2020
Intermediate to advanced
576 pages
13h 48m
English
Addison-Wesley Professional
Content preview from Agile Game Development: Build, Play, Repeat, 2nd Edition

Foreword

The insight that game development and Agile approaches like Scrum were a near-perfect match was no surprise to Clinton Keith. As the CTO of his studio, he was a pioneer in the pairing of Agile and game development. Though some were skeptical, Clint saw the possibilities, and as a result, he not only created the first game developed using Scrum but also helped his teams put the fun back into game development.

And why shouldn’t game development be fun as well as profitable? It’s true that the game industry is well known for aggressive deadlines and that teams are working with ambiguous requirements in a very fluid marketplace, but that is exactly the kind of environment where Agile can help the most. Because Agile is iterative and incremental ...

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Publisher Resources

ISBN: 9780136204831