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Agile Game Development: Build, Play, Repeat, 2nd Edition
book

Agile Game Development: Build, Play, Repeat, 2nd Edition

by Clinton Keith
July 2020
Intermediate to advanced
576 pages
13h 48m
English
Addison-Wesley Professional
Content preview from Agile Game Development: Build, Play, Repeat, 2nd Edition

Preface

This book is for game developers who either are using Agile and Lean methodologies or are curious about what it all means. It condenses much information from many fields of Agile product development and applies it to the game industry’s unique ecosystem. This book relies on the experiences of more than 200 studios that have developed games using Agile since 2003.

If you are not in the game industry but curious about it or Agile, you should enjoy this book. Because it needs to communicate to every discipline, it doesn’t get bogged down in the specifics of any one of them because, for example, artists need to understand the challenges and solutions faced by programmers for cross-discipline teams to work well.

Although this book is titled ...

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Publisher Resources

ISBN: 9780136204831