Skip to Content
Agile Game Development: Build, Play, Repeat, 2nd Edition
book

Agile Game Development: Build, Play, Repeat, 2nd Edition

by Clinton Keith
July 2020
Intermediate to advanced
576 pages
13h 48m
English
Addison-Wesley Professional
Content preview from Agile Game Development: Build, Play, Repeat, 2nd Edition

Acknowledgments

Since the first edition of this book came out, I’ve been traveling around the world, training and coaching teams on what you find in this book. It has been an illuminating privilege and honor to visit around 20 studios per year. None are the same, but everyone making games seems to be part of an amazing single tribe. The tribe is composed of creative, passionate humans who, in my opinion, form the most exciting tribe in the world. They have shared stories, struggles, and innovations. I thank them the most.

This book took a year from start to finish. During this time, I received much feedback and advice from those who downloaded draft chapters and helped steer the direction the book took. Thanks to Bruce Rennie, James Birchler, ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Games, Design and Play: A Detailed Approach to Iterative Game Design

Games, Design and Play: A Detailed Approach to Iterative Game Design

Colleen Macklin, John Sharp

Publisher Resources

ISBN: 9780136204831