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Agile Game Development with Scrum by Clinton Keith

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Chapter 1. The Crisis Facing Game Development

The pioneer days of video game development have all but disappeared. The sole programmer—who designed, programmed, and rendered the art on their own—has been replaced by armies of specialists. An industry that sold its goods in Ziploc bags now rakes in more cash than the Hollywood box office. As an industry, we’ve matured a bit.

However, in our rush to grow up, we’ve made some mistakes. We’ve inherited some discredited methodologies for making games from other industries. Like children wearing their parents’ old clothes, we’ve frocked ourselves in ill-fitting practices. We’ve met uncertainty and complexity of our projects with planning tools and prescriptive practices that are more likely to leave ...

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