Skip to Main Content
Agile Game Development with Scrum
book

Agile Game Development with Scrum

by Clinton Keith
May 2010
Intermediate to advanced content levelIntermediate to advanced
384 pages
8h 51m
English
Addison-Wesley Professional
Content preview from Agile Game Development with Scrum

Chapter 2. Agile Development

In the eighties, the backlash against waterfall methodologies was growing. Large defense and IT projects were failing with growing frequency. This led to numerous books and articles defining better practices. Some of these methodologies, such as evolutionary delivery, promoted incremental development of products using iterations. Each iteration contained a slice of all the phases of development instead of development being spread out over an entire waterfall cycle. The iterations could be as short as a week but included analysis, design, coding, integration, and testing within that time frame rather than spreading each of them out over years as they could be on a waterfall project.

Many emerging iterative and incremental ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Agile Software Development: The Cooperative Game, Second Edition

Agile Software Development: The Cooperative Game, Second Edition

Alistair Cockburn
Large-Scale Scrum: More with LeSS

Large-Scale Scrum: More with LeSS

Craig Larman, Bas Vodde

Publisher Resources

ISBN: 9780321670311Purchase book