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Agile Game Development with Scrum by Clinton Keith

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Chapter 3. Scrum

In 1990, I was a member of the team developing the avionics test bed for an experimental fighter jet called the YF-23. This work required me to stay at a McDonnell Douglas facility in St. Louis, Missouri, for almost a year. Members of the team had gathered from all around the company to prepare the avionics for demonstration to the Air Force. We faced many imposing challenges—most caused because the various components of hardware and software had been separately developed, and they were resisting integration. The avionics were designed to survive destruction of up to half of their components and still perform their function. Unfortunately, the actual hardware could barely tolerate being installed. One key component, a fiber-optic ...

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