Skip to Main Content
Agile Game Development with Scrum
book

Agile Game Development with Scrum

by Clinton Keith
May 2010
Intermediate to advanced content levelIntermediate to advanced
384 pages
8h 51m
English
Addison-Wesley Professional
Content preview from Agile Game Development with Scrum

Chapter 5. User Stories

Communication is one of the biggest challenges for developing games, and one of the largest communication problems is language. Stakeholders often speak the language of business. To them, cost and consumer value influence how they see the world and communicate.

Developers speak a different language. Their language pivots around their specialty. Programmers speak the language of math, code, and algorithms. Designers speak the language of pacing and reward. Artists speak the language of polygon color, texture, and lighting. These languages are not exclusive of one another, but they present communication challenges when everyone on the team needs to understand the same vision of the game.

The solution is for developers to ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Agile Software Development: The Cooperative Game, Second Edition

Agile Software Development: The Cooperative Game, Second Edition

Alistair Cockburn
Large-Scale Scrum: More with LeSS

Large-Scale Scrum: More with LeSS

Craig Larman, Bas Vodde

Publisher Resources

ISBN: 9780321670311Purchase book