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Agile Game Development with Scrum
book

Agile Game Development with Scrum

by Clinton Keith
May 2010
Intermediate to advanced content levelIntermediate to advanced
384 pages
8h 51m
English
Addison-Wesley Professional
Content preview from Agile Game Development with Scrum

Chapter 6. Agile Planning

Agile planning is a commonly misunderstood part of agile project management. Many consider agile planning to be an oxymoron—that agile teams plan very little and iterate with no end in sight.

This chapter introduces what agile planning really is and corrects this misconception. It describes how user stories are prioritized and managed in the product backlog. It introduces the concept of separating the size of user stories from the time it takes to implement them so that teams and stakeholders can easily measure and forecast a project’s progress. It then unites these ideas to describe releases, the longer iterations where major project goals are planned and managed.

Why Agile Planning?

In preparing for battle I have ...

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Publisher Resources

ISBN: 9780321670311Purchase book