O'Reilly logo

Agile Game Development with Scrum by Clinton Keith

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 8. Teams

I’ve worked on creating various products, from the F-22 fighters to games, for more than 20 years. The highlights of my career are clearly marked in my mind by the project teams I was working with. These teams were more consequential to enjoyment and productivity than the company or project we were working for at the time.

Working with the project team on the first Midtown Madness game was a highlight. The team was largely composed of developers who had never worked on a game before. Microsoft, our publisher, and the studio we worked at, Angel Studios, left us largely alone to develop the game. As a result, many of the smaller details of the game were left to us to discover. We were never far away from being canceled either...in ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required