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Agile Game Development with Scrum
book

Agile Game Development with Scrum

by Clinton Keith
May 2010
Intermediate to advanced content levelIntermediate to advanced
384 pages
8h 51m
English
Addison-Wesley Professional
Content preview from Agile Game Development with Scrum

Chapter 8. Teams

I’ve worked on creating various products, from the F-22 fighters to games, for more than 20 years. The highlights of my career are clearly marked in my mind by the project teams I was working with. These teams were more consequential to enjoyment and productivity than the company or project we were working for at the time.

Working with the project team on the first Midtown Madness game was a highlight. The team was largely composed of developers who had never worked on a game before. Microsoft, our publisher, and the studio we worked at, Angel Studios, left us largely alone to develop the game. As a result, many of the smaller details of the game were left to us to discover. We were never far away from being canceled either...in ...

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Publisher Resources

ISBN: 9780321670311Purchase book