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Agile Game Development with Scrum
book

Agile Game Development with Scrum

by Clinton Keith
May 2010
Intermediate to advanced content levelIntermediate to advanced
384 pages
8h 51m
English
Addison-Wesley Professional
Content preview from Agile Game Development with Scrum

Chapter 9. Faster Iterations

In agile circles, iteration means one thing: It’s the timebox in which product increments are made. For Scrum, the iteration is a sprint. For game developers, the term iteration means something more. It refers to the practice of creating an initial version of something (artwork, code, or a design), examining it, and then revising it until it’s sufficiently improved.

Unfortunately, iterating isn’t free. It takes time to revisit a past bit of art, code, design, audio, or other game element. The challenge facing all teams is to find ways to reduce the cost of iteration. A team that reduces the cost of iteration benefits in two ways: They iterate over gameplay elements more often, and they do so more frequently. These ...

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Publisher Resources

ISBN: 9780321670311Purchase book