Skip to Main Content
Agile Game Development with Scrum
book

Agile Game Development with Scrum

by Clinton Keith
May 2010
Intermediate to advanced content levelIntermediate to advanced
384 pages
8h 51m
English
Addison-Wesley Professional
Content preview from Agile Game Development with Scrum

Chapter 11. Agile Art and Audio

Computer-based artwork is dynamic and evolving. Art styles transform, and artists explore new meaning in what they create. The medium that they use has undergone as much change in the past few decades, with the advent of powerful and cheap computers, as it had since the caves in Lascaux, France, were painted 16,000 years ago.

Cell animation and pre-rendered computer graphics have enabled artists to add more motion to their work. This has made it possible for the wild imaginations of artists and storytellers to be more deeply shared such as in the movie Fantasia.

Video games have added a whole new dimension. Now art has to be interactive, which enables it to be used in ways its creators didn’t imagine. The medium ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Agile Software Development: The Cooperative Game, Second Edition

Agile Software Development: The Cooperative Game, Second Edition

Alistair Cockburn
Large-Scale Scrum: More with LeSS

Large-Scale Scrum: More with LeSS

Craig Larman, Bas Vodde

Publisher Resources

ISBN: 9780321670311Purchase book