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Agile Game Development with Scrum
book

Agile Game Development with Scrum

by Clinton Keith
May 2010
Intermediate to advanced content levelIntermediate to advanced
384 pages
8h 51m
English
Addison-Wesley Professional
Content preview from Agile Game Development with Scrum

Chapter 14. The Myths and Challenges of Scrum

A studio’s development process is a reflection of its culture, and cultures change slowly. Change usually has to overcome resistance, but change happens—especially in the game industry—whether we like it or not.

Change requires commitment from a studio. It should avoid quick-fix solutions or ritual adherence to defined practices. With agile adoption, both of these extremes are often seen. Some fall in love with the values and principles and dive into adoption with full faith that the only possible outcome is success. Others sabotage agile adoption from the start. Saboteurs repeat “urban legends of agile failure” or label agile as “the latest management fad.” This is referred to as spreading fear, ...

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Publisher Resources

ISBN: 9780321670311Purchase book