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Agile Game Development with Scrum by Clinton Keith

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Chapter 15. Working with a Publisher

As a member of the Nintendo Ultra-641 Dream Team in the mid-nineties, Angel Studios was exposed to a very collaborative publishing model. Nintendo and Angel discussed a game idea, and we were asked to “find the fun” with it. Nintendo funded the project for three months and then visited to see the results. Occasionally, the legendary Shigeru Miyamoto—creator of Mario, Donkey Kong, Legend of Zelda, Nintendogs, and many other hit games—visited as well!

1 This was the code name for the Nintendo 64.

Nintendo had no interest in any documents we’d prepared; they only wanted to see the game. If the game was making progress and demonstrating fun, Nintendo funded another three months and left us with the instructions ...

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