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AI and Artificial Life in Video Games by Guy W. Lecky-Thompson

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Chapter 2. Using Artificial Intelligence in Video Games

In This Chapter

This chapter will look at the various uses for artificial intelligence in video games and also where AI contributes to the field of artificial life. Areas covered include traditional AI applications for a variety of game genres, such as motor racing, first-person-shooters, and fighting and puzzle games.

We also tackle the notion that AI-driven behavior is reasonably prescribed in video games, a fact that is lamented by reviewers, but necessary in many cases where emergent pattern, learned by the player through trial and error, reveals a way to win. At its worst, prescribed intelligent behavior can lead to undesirable behavior when the rules ...

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