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AI and Artificial Life in Video Games by Guy W. Lecky-Thompson

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Chapter 3. Uses for Artificial Life in Video Games

In This Chapter

This chapter will outline ways in which a game can be enhanced by the addition of artificial life techniques that cannot be easily or efficiently produced by the AI-style implementations covered in Chapter 2. This is not to say that we will discard AI in favor of A-Life; instead, the AI routines will be extended to produce A-Life behavior.

In essence, this chapter sets the stage for the rest of the book, as we tackle the main areas in which A-Life and AI techniques will be applied to make ...

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