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AI and Artificial Life in Video Games by Guy W. Lecky-Thompson

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Chapter 5. Building Blocks

In This Chapter

This chapter, which is positioned between “The A-Life Programming Paradigm” and “The Power of Emergent Behavior” chapters, introduces the building blocks that are available for implementing lifelike behavior and AI in video games. In the previous chapters, we have looked at various games and the extent to which AI and A-Life have been used to enhance the playing experience. In doing so, the ways in which some of these techniques work have been discussed without really explaining how they can be implemented. At that point, it was important to understand the way these techniques can be leveraged.

So now is the time to make these ...

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