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AI and Artificial Life in Video Games by Guy W. Lecky-Thompson

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Chapter 6. The Power of Emergent Behavior

In This Chapter

One point should be made before we embark on this chapter: Emergent behavior already exists in the vast majority of modern video games. Emergence is not a new idea; it has existed in theory since the classical times of Plato and Socrates, and many other great minds have written on the topic.

This book is not intended to provide an entire scientific discourse on emergence. Instead, our discussion will be kept relatively simple. Emergence occurs whenever a set of entities is required to follow a similar set of rules, part ...

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