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AI and Artificial Life in Video Games by Guy W. Lecky-Thompson

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Chapter 7. Testing with Artificial Life

In This Chapter

The purpose of this chapter is to situate A-Life within one of the most important parts of the video game development lifecycle—testing. When deploying AI and A-Life, and especially adaptive and emergent systems, the testing paradigm has to change. The lessons learned will apply to design as well as development, and of course, testing; so testing is a wise inclusion. You will learn a lot about the implementation of AI and A-Life from actually testing it, so this chapter represents an important part of our general education in artificial life.

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