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AI and Artificial Life in Video Games by Guy W. Lecky-Thompson

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Chapter 8. Several A-Life Examples

In This Chapter

The goal of this chapter is to provide examples for using A-Life enhancements at several levels—from simple A-Life add-ins to games in which the A-Life is the game, as in Creatures. It’s also time for some sweeping definitions (and hopefully, you scientists out there will excuse any oversimplification of the difference between artificial intelligence and artificial life).

In essence, video game AI replicates human thought processes, using rules to dictate behavior. A-Life enables the AI system to exhibit lifelike behavioral patterns. Arguably, every game does this to some extent as a ...

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