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AI and Artificial Life in Video Games by Guy W. Lecky-Thompson

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Chapter 10. The Application of A-Life Outside the Lab

In This Chapter

This chapter is about reducing the entry barriers when using A-Life in production-level video games and balancing the inherent risks with the rewards that can be reaped from using artificial life techniques. Many video game designers and developers shy away from AI/A-Life, which they view as largely experimental techniques. In addition, development schedules are always high pressure. Therefore, AI and (especially) A-Life are often put aside as deadlines grow near. This is natural. After all, artificial intelligence/life entails complicated features that are prone to errors, difficult to debug, and ...

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