Ferns Paanakker—Wishbone Games B.V.
Erik van der Pluijm
In this article, we discuss the Emotion Component, a software component that can be inserted in an AI engine to model complex emotions, enabling the implementation of more human-like behavior in game characters. This will in turn encourage the player to form a stronger connection with characters, resulting in a deeper gaming experience.
By using the Emotion Component, game characters can have emotions that influence their behavior and color their perception of the world. They internally maintain a condition that influences their behavior and reactions so that the human player is persuaded ...