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An Essential Introduction to Maya Character Rigging with DVD

Book Description

Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about:

Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character

Table of Contents

  1. Cover
  2. Halftitle
  3. Title
  4. Copyright
  5. Dedication
  6. Contents
  7. Forword
  8. Preface
  9. Acknowledgements
  10. Introduction
  11. 1 Designing Your First Biped Character
    1. Former Student Spotlight: Zach Parrish
    2. Workflow
    3. Introduction
    4. Character Design
    5. Creating Character Sheets
    6. Summary
    7. Assignments: Designing a Character
  12. 2 Creating Your First Biped Character: Modeling Basics
    1. Former Student Spotlight: Jeff Gill
    2. Workflow
    3. Introduction
    4. Modeling Tools in Maya
    5. Former Student Spotlight: Chris Grim
    6. Summary
    7. Assignments: Modeling a Character
  13. 3 Creating Your First Biped Character: Facial Expressions
    1. Former Student Spotlight: Katie Folsom
    2. Workflow
    3. Introduction
    4. Blend Shapes as an Approach to Creating Facial Expressions
    5. Tools Used for Modeling Blend Shapes
    6. Deformation Order
    7. Summary
    8. Assignments: Facial Expressions for a Character
  14. 4 Creating Your First Biped Character: Shading and Texturing Basics
    1. Former Student Spotlight: Nathan Engelhardt
    2. Workflow
    3. Introduction
    4. The Hypershade
    5. Automatic Mapping
    6. The 3D Paint Tool
    7. Summary
    8. Assignments: Shading and Texturing a Character
  15. 5 Skeleton Setup for a Biped Character: Joint Placement
    1. Former Student Spotlight: David Bokser
    2. Workflow
    3. Introduction
    4. File Referencing
    5. Setting Up Your Work Area
    6. Working with Joints
    7. Former Student Spotlight: Sean Danyi
    8. Summary
    9. Assignments: Joint Placement in a Character
  16. 6 Control Rig Setup for a Biped Character: IK and FK
    1. Former Student Spotlight: Ryan Yokley
    2. Workflow
    3. Kinematics
    4. Attribute Control
    5. Former Student Spotlight: Ben Willis
    6. Summary
    7. Assignments
  17. 7 Wrapping Up the Setup
    1. Former Student Spotlight: Rob Miller
    2. Workflow
    3. Introduction
    4. Cleaning up the scene file for animation
    5. Preparing the scene file for skinning
    6. Summary
    7. Assignments
  18. 8 Skinning Your Character
    1. Former Student Spotlight: Tonya Payne
    2. Workflow
    3. Skinning Tools in Maya
    4. Summary
    5. Assignments: Skinning a Character
  19. Glossory
  20. Index