216 Chapter 10 Authoring
In the last five chapters we’ve explored the tools and techniques for creating and edit-
ing text, graphics, sound, video, and animation. Powerful media-specific software allows
developers to work with each of these media with ever-increasing ease and sophisti-
cation. In this chapter we consider the ways in which developers integrate different
media elements to produce a completed multimedia application. There are two major
approaches to this final stage of multimedia development: programming and authoring.
In programming, a developer uses a programming language, such as Visual Basic or
C++, to directly specify the many ways in which media are presented and user interac-
tions are carried out. Programming ...