Skip to Content
An Introduction to Digital Multimedia
book

An Introduction to Digital Multimedia

by T.M. Savage, K.E. Vogel
October 2008
Beginner content levelBeginner
335 pages
13h 31m
English
Jones & Bartlett Learning
Content preview from An Introduction to Digital Multimedia
226 Chapter 10 Authoring
4. Consider Maintenance.
Is the application widely used and supported? If so, expertise is more likely to be
available for future revision.
Will the project require frequent updates? If so, choose an application that simpli-
fies this process.
Some applications store individual media once, referencing each with an alias •
for repeated use. Changing an element such as a logo may mean simply replac-
ing one graphic with a new one—all the references to that one image are auto-
matically updated.
Some applications• can import external files at the time of playback. Updating
the application may be as easy as replacing one of the files. This is particularly
useful in projects that rely on timely data such as catalogs ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

An Introduction to Digital Multimedia, 2nd Edition

An Introduction to Digital Multimedia, 2nd Edition

T.M. Savage, K.E. Vogel
IBM System Storage DS3500 Introduction and Implementation Guide

IBM System Storage DS3500 Introduction and Implementation Guide

Sangam Racherla, Reza Fanaei Aghdam, Hartmut Lonzer, L G (Len) O'Neill, Mario Rodriguez, Vaclav Sindelar, Alexander (Al) Watson
How to Become a Game-Changing Leader

How to Become a Game-Changing Leader

Douglas A. Ready, Alan Mulally

Publisher Resources

ISBN: 9780763750527