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Android 3.0 Animations by Alex Shaw

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Making a better application

Remember who the audience for your application is and choose something that will satisfy them. I'll give you a load of good tips and advice in Chapter 9, Good Practice and Style, but here are couple of tips to get you started.

Always be helpful

It is all too easy to get carried away with lots of flashy graphics that only make your application more confusing. It is your responsibility whenever you give information to a user to draw their attention to the part that is most important. If there is a dancing amphibian (to pick an example at random) in one corner of the screen, they might not pay enough attention to whatever it is that you actually want them to notice. On the other hand, if the important data is presented with ...

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