In the previous chapters, we learned about some of the more common view animation techniques. In this chapter, we will re-introduce those concepts and show them how to produce a suite of visual styles around the theme of giving your animation depth.
In this chapter, we shall discuss the following:
So let's get on with it.
From lifelike video games to intuitive user interfaces, the purpose of 3D graphics is to make software more engaging to a user. As application developers, we can use that natural understanding of depth and ...