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Android 3.0 Animations by Alex Shaw

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Chapter 6. Using 3D Visual Techniques

In the previous chapters, we learned about some of the more common view animation techniques. In this chapter, we will re-introduce those concepts and show them how to produce a suite of visual styles around the theme of giving your animation depth.

In this chapter, we shall discuss the following:

  • Using animated depth effects to create a three-dimensional image
  • Extending the tween animations to tween into the third dimension
  • Learning a bit about 3D maths (eek!)

So let's get on with it.

Understanding 3D graphics

From lifelike video games to intuitive user interfaces, the purpose of 3D graphics is to make software more engaging to a user. As application developers, we can use that natural understanding of depth and ...

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