In this chapter, we covered a lot of things about animating in the third dimension.
Specifically, we covered the following:
In the first half of this chapter, we did not use any "true" 3D techniques. We simply used visual cues, which appear to the user as if they are 3D.
In the second half of this chapter, we used true 3D techniques to animate a view being rotated about a point.
We also saw how to subclass a tween animation to apply a tween effect, which was previously unavailable.
We're done with ...