O'Reilly logo

Android 3.0 Animations by Alex Shaw

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

In this chapter, we took a look at some ways to make our animations better for the end user. This takes two major approaches: usability and efficiency.

Specifically, we covered the following:

  • How to direct a user's attention using animation
  • How a bad animation can distract a user
  • Using a consistent metaphor to explain behavior to a user
  • Measuring power usage of an animation
  • Analyzing your animation as it runs through time
  • Spotting things to optimize

The purpose of this book has been to learn how to create great animations. The previous chapters have been primarily about how to create animations, and this chapter hopefully gave you some insight into how to make them great.

I hope that this book has been interesting and helpful to you. I wish you ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required