Chapter 9
Android Graphic Design: Making Your UI Designs Visual
In the first half of the book, I tried to stay as much “inside” of Android OS, Android SDK, and Eclipse ADT as possible, to get a good “head start” on the dozens of core classes and concepts which the Android developer should have knowledge of and mastery of, in order to have a global overview of how everything in the Android OS fits together.
In the second half of the book, which will show you how to incorporate new media elements into your app’s UI design, such as digital images, digital audio, digital video, and animation, we will venture “outside” of the core Android development tools, and use software packages outside of Eclipse ADT which are commonly used by application ...
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