Chapter 10
Android Animation: Making Your UI Designs Move
In the previous chapter on graphic design, I covered two dimensional (2D) concepts, such as pixel arrays and aspect ratios, as well as three dimensional (3D) concepts, such as layer stacks and z-order. In this chapter, we are going to take all of that knowledge into the fourth dimension (4D), which is time, and discover concepts such as motion and frame rate. We are again going to build upon all of those fundamental graphic design concepts you learned about in the previous chapter, because you can also apply all of those core digital imaging concepts to animation. Thus, we will be taking “static” or motionless graphics from the previous chapter and turning them into motion graphics ...
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