O'Reilly logo

Android NDK Beginner's Guide - Second Edition by Sylvain Ratabouil

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Time for action – reading assets with the Asset manager

Let's create a class to read the Android asset files:

  1. Create jni/Resource.hpp to encapsulate the access to asset files. We are going to use the AAsset API defined in android/asset_manager.hpp (which is already included in android_native_app_glue.h).

    Declare the three main operations: open(), close(), and read(). We also need to retrieve the resource's path in getPath().

    The Android Asset management API entry point is an AAsetManager opaque structure. We can access asset files, represented by a second opaque structure AAsset, from it:

    #ifndef _PACKT_RESOURCE_HPP_ #define _PACKT_RESOURCE_HPP_ #include "Types.hpp" #include <android_native_app_glue.h> class Resource { public: Resource(android_app* ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required