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Android NDK Beginner's Guide by Sylvain Ratabouil

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Chapter 10. Towards Professional Gaming

We have seen in the previous chapter how to port third-party libraries to Android. More specifically, we have compiled two of them: Box2D and Irrlicht. In this chapter, we are going one step further by implementing them concretely in our sample application DroidBlaster. This is the outcome of all the effort made and all the stuff learned until now. This chapter highlights the path toward the concrete realization of your own application. Of course, there is still a very long way to go… but if the slope is steep, the road is straight!

By the end of this chapter, you should be able to do the following:

  • Simulate physics and handle collisions with Box2D
  • Display 3D graphics with Irrlicht

Simulating physics with Box2D ...

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