DroidBlaster now includes a nice and shiny physics engine. Now, let's run the Irrlicht engine, created by a game developer Nikolaus Gebhardt in 2002. This engine supports many features:
And even much more. Now, let's add a new dimension to
DroidBlaster by running Irrlicht GLES 1.1 renderer with the fixed rendering pipeline.
Project DroidBlaster_Part10-Box2D can be used as a starting point for this part. The resulting project is provided with this ...