Backgroundheader and source files in the
First, we need to clean up the code and rewrite the graphics service.
jni/GraphicsObject.hpp, which includes
encapsulates an Irrlicht scene node, that is, an object in the 3D world. Nodes can form a hierarchy, child nodes moving accordingly to their parent (for example, a turret on a tank) and inheriting some of their properties (for example, visibility).
We also need a reference to a location in our own coordinate format (coming from our Box2D
PhysicsService) and the name of the mesh, ...