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Android NDK Beginner's Guide by Sylvain Ratabouil

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Summary

This chapter demonstrated the re-usability possibilities offered by the Android NDK. It is a step forward to the creation of the professional applications with an emphasize on something essential in this fast-moving mobile world: productivity.

More specifically, we saw how to simulate a physical world by porting Box2D and how to display 3D graphics with the existing engine, Irrlicht. We highlighted the path towards the creation of professional applications using the NDK as a leverage. But do not expect all C/C++ libraries to be ported so easily.

Talking about paths, we are almost at the end. The next, and last, chapter introduces advanced techniques to debug and troubleshoot NDK applications and make you fully prepared for Android development. ...

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