Spawning enemies – the GameController

Now we are ready to spawn some enemies. For this, we are going to introduce a new concept: the GameController.

A GameController is a special type of GameObject that has no visual representation (it is not a sprite) and its mission is to control the evolution of the game using the calls to onUpdate.

One of the most typical tasks of a GameController is managing the environment. This includes spawning enemies with the right parameters when necessary.

Game controllers fall into two main groups:

  • Procedural/random
  • Deterministic/static

Procedural/random

This is a type of GameController that generates levels or enemies based on a set of parameters (or a function) that include some sort of random input.

The main advantage ...

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