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Android Wireless Application Development by Lauren Darcey, Shane Conder

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14. Using Android 3D Graphics with OpenGL ES

The world around us is not two-dimensional but rich with depth. Although the phone display is a flat surface, presenting games and applications with visual depth has long been a way to enhance and add realism to them. For this purpose, the Android Software Development Kit (SDK) provides an implementation of OpenGL ES.

OpenGL ES is a graphics application programming interface (API) for embedded systems based on the OpenGL desktop standard. It is popular on wireless platforms and is supported on all major mobile phone platforms, including Windows Mobile, Symbian, BREW, Apple iPhone, and now Android. In its current form, Android supports OpenGL ES 1.0. There is limited support for OpenGL ES ...

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