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Android™ 6 for Programmers: An App-Driven Approach, Third Edition by Alexander Wald, Harvey Deitel, Paul Deitel

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6. Cannon Game App

Manual Frame-By-Frame Animation, Graphics, Sound, Threading, SurfaceView and SurfaceHolder, Immersive Mode and Full-Screen

Image

Objectives

In this chapter you’ll:

Image Create a simple game app that’s easy to code and fun to play.

Image Create a custom SurfaceView subclass for displaying the game’s graphics from a separate thread of execution.

Draw graphics using Paints and a Canvas.

Override View’s onTouchEvent method to fire a cannonball ...

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