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Animating with Blender by Roland Hess

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Chapter 6

Libraries and Linking

Objectives

Libraries, and Why you should Bother

Linking Assets That Do Not Animate

Linking Assets for Object-Level Animation

Linking Assets for Character Animation

Managing Your Links and Libraries

Libraries, and Why you should Bother

Imagine for a moment that you are working on a large-scale animation project that includes many scene files, each representing a different camera view and portion of the overall timeline. Of course, because this will eventually be edited into one continuous animation, the different scene files all need to contain the same models of the characters and sets, the same materials, and the same lighting. The most obvious solution is to create one master scene file that contains ...

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