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Animating with Blender by Roland Hess

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Chapter 8

Good Sound

Objectives

Finding Decent Equipment and Environments

Making the Recording

Some Sound Processing Basics

Previewing the Recorded Sound

Inbox

•  A script

•  People to perform the lines

Finding Decent Equipment and Environments

Although you won’t be adding ambient sounds such as footsteps, crashes, and background noise until after animation is finished, you need to have any dialog recorded before you begin. While those other types of sounds are fairly easy to synchronize to your animation, the reverse is true for the spoken word. Any variance from the rhythms of natural speech are easily discernible by the viewer, so you are constrained to using speech in a mostly unaltered format. It is much simpler, then, to animate ...

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