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Animating with Blender by Roland Hess

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Chapter 9

Rigging and Skinning

Objectives

An Iterative Method for Rigging, Skinning, and Testing

A Practical Example

Testing Your Rig

A Final Example of Fixing a Rigging Problem

A Checklist for Preparing Rigged Characters for Life as a Library

Inbox

Coming into this chapter, you need:

•  Completed character models

•  A working knowledge of armature creation

•  A story reel and a good idea of the motions your characters will achieve

An Iterative Method for Rigging, Skinning, and Testing

Rigging and skinning is the art of adding controls to your characters so they can be posed and animated according to the needs of your project. The rigging/skinning combination is probably the most technically demanding, and is often the most frustrating ...

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